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Section 3: Templates
3.2: The Mage ThiefThis template is EXTREMELY effective when played right. With a 720 skillcap you can consider raising mage/eval to 110 each, or wrestle to 120, or whatever you see fit.
- GM Stealing
- GM Snooping
- GM Mage
- GM Meditation
- GM Evaluating Intelligence
- GM Wrestling
- GM Hiding/Resist (note: this determines if you are a thief who packs a punch, or a mage with some stealing, so to speak- obviously if you chose hiding you'll be more thief then mage, and vice versa).
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