UOTHIEF.COM Unintentionally Sexual: The Card Game - Return of Enchant Worlds
Return of Enchant Worlds
>Return of Enchant Worlds
I've always like the Enchant World card type introduced in Legends. The reason it was forgotten after Mirage? I have no idea. I've always
thought the trick to making a good cycle of enchant worlds is not to limit their power, but to increase their power level of equal or comparable
quality, and all with a comparable casting cost which will give access to their at the same point during the game.
To remind those who have forgotten, Enchant World cards are basically global enchantments where only one can exist and be in play at a time.
Also when a new enchant world is cast, if any other enchant world is in play, that enchatn world is destroyed while the new one remains in play.
And that's the secret. There is no point it using them without making many of them which will be used equally. Where it gets to the point when
including mediocre enchant worlds within your deck is a tactic for the sole purpose of destroy potential opposing enchant worlds.
In Magery Online there are three. Like the 10 Legendary Creature Cycle, I plan to visit all ten color combinations, but this cycle will span three
sets (Magery Online, Age of Items, and UO Gods).
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