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Righteous Blood




The Card Game Decklists Errata Rules Credits

>Righteous Blood

The goal of this deck is to drop a blood elemental as soon as possible, pump it up with healing spells, and clear the way with burn. to keep momentum sosarian tales and focus are added to the deck. Sosarian tales works especially well with pixies since they do not tap when attacking. Every single creature in the deck is a spellcaster, so you shouldn't have any problems casting your smaller spells. If the game ends up being a long battle, finish off your opponent with a huge flame strike, with 4 blood elementals and a white wyrm available for that extra boost. Save your cure potions if possible to avoid an opponent's poison which will leave your healing spells useless. And a single earthquake for good measure. Although there are no magery 8 creatures in the deck, if you can get a blood elemental or a blessed pixie in the game early, conserver your land, and resolve an earthquake, the battle is basically yours.

[Print This Deck]

>Creatures: 12

  • 4x blood elemental
  • 3x wisp
  • 4x pixie
  • 1x white wyrm
>Spells: 18

  • 4x heal
  • 2x greater heal
  • 1x bless
  • 4x magic arrow
  • 1x bleed
  • 2x focus
  • 3x chain lightning
  • 1x earthquake
>Artifacts: 10

  • 4x barrel of sulfurous ash
  • 4x cure potion
  • 1x royal leggings of ember
  • 1x sosarian tales
>Land:
  • 1x covetous
  • 10x moutain
  • 9x plains



The Card Game Decklists Errata Rules Credits


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