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Da Bears v1.0




The Card Game Decklists Errata Rules Credits

>Da Bears v1.0

Good ol' stompy. The trick to this deck is to cast your hand as fast as possible, and try to keep tempo until your opponent's life total reaches zero. The only magery spells in the deck are four copies of create food--that's it. Try to get two or three bears out and start pounding them using bear forts for an extra boost. Keep re-stocking your hand with trammel & meditation clear any small critters with explosion potions, and use the mortal wounds to keep larger monsters at bay. All you have to do is keep the pressure on until you win. And if you need to sneak some damage through, there are six mounts in the deck to help you do that. The main reason why there are so few magery spells is because there are no spellcasters. But with that is a very fortunate bonus. non-lethal poison does not harm you in any way. Besides the polar bears, you have no healing and you have no spells to fizzle. Also any bleed, mana drain or mana vampire spells they may have are dead cards in their hands.

[Print This Deck]

>Creatures: 14

  • 4x Brown Bear
  • 4x Grizzly Bear
  • 4x Polar Bear
  • 1x Excelcius
  • 1x Exorcist
>Spells: 12

  • 4x create food
  • 3x mortal wound
  • 1x trammel
  • 4x meditation
>Artifacts: 13

  • 4x backpackful of garlic
  • 4x basketful of ginseng
  • 1x royal leggings of ember
  • 4x explosion potion
>Land:
  • 4x bear fort
  • 1x despise
  • 1x deceit
  • 1x covetous
  • 5x forest
  • 5x plains
  • 4x island



The Card Game Decklists Errata Rules Credits


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