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New Rules & Errata




The Card Game Decklists Errata Rules Credits

>New Rules & Errata

  • Magery - As long as you conrol a creature with a magery level equal to or greater than the circle of the spell being cast, cast the spell as though it had no suspend.

  • *fizzle* - Remove all time counters on a suspended card and that card has no effect.

  • Suspend - (Errata) - Instead of a suspend cost, suspend cards carry a normal casting cost with a suspend value associated with them. Cards removed from the game with suspend that have time counters on them may be targeted and are consider controlled and owned by the respective players.

  • Stealing - Whenever a creature with stealing deals combat damage to a player, flip a coin for each point of stealing. If you win the flip remove a random card in the defending player's hand from the game. You may cast this card as though it were in your hand for the remaineder of the game.

  • Poisoning - Whenever a creature with poisoning deals combat damage to a player, that player receives X poison counters, where X is equal to the poisoning on the creature dealing damage.

  • Poison - (Errata) If a player has a poison counter on them, if they would gain any amount of life, they gain none instead.

    If a player has poison counters on them, at the beginning of their uptap step, *fizzle* suspended cards with exactly X time counters on them, where X equals the number of poison counters on the player.

>New Subtypes

  • Circle Spells - All circle spells are considered "magery spells" when referrenced by other cards or mechanics. There are eight circles. And each circle corresponds to it's "magery level." (I'm aware that the wording of "1st Circle" for example breaks the current Magic: The Gathering grammer. Where "1st" and "Circle" would be considered seperate sub-types. But I'm ignoring that rule for this version of the game.)

  • Mounts - At the beginning of your upkeep, you may move a non-flying, non-mount creature you control on to a mount you control (or vise versa). A mount cannot be mounted and unmounted on the same turn, and only one creature may mount any mount at a single time.

    Mounted creatures can no longer attack, block or use activated abilities.

    Mounted creatures may still be targeted and destroyed.

    Creatures that are mounted gain first strike and can only be blocked by flying or mounted creatures.



The Card Game Decklists Errata Rules Credits


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