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>Game Status: 55% Complete
- This project started on 6-21-06.
- This is an Ultima Online fan game made with RPG Maker XP.
- This game is FREE to download and play.
- The current version will take you into the second half of Act II and will take you roughly 8-12 hours to complete.
- The completed game is on track to finishing with 20+ hours of gameplay.
- This is a work in progress. ETA for completion is whenever I get inspiration and have time.
- You can follow the day-to-day progress of the game by visiting my blog.
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>Backstory
I decided very early on what my goal was. To tell the entire tale through the eyes of Chad never knowing the key role he plays in the greater story playing around him. Some of the supporting characters will be directly involved with the story, but they'll never speak of it openly. I'll either cut to a scene half-way through the conversation so the player doesn't get all of it, then Chad walks in hearing even less.
Now the "real" RPG story where he saves the world/gets the girl/defeats the prophicized true evil spawn of hell? I'm not going to give that away just yet. But in truth that's not the focus of the game.
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>Features
PROS:
- All 64 Magery spells and 10 Chivalry spells straight from Ultima Online.
- Use of the "Britannian Runes", "Gargish", "Ophidean" and "Orcish" Languages.
- Picture Gumps from UO
- Graphics from UO
- Sound Effects from UO
- BGM from UO
- Recognizable Dungeon layouts and monsters found within from UO, in addition to completely new dungeons.
- Recognizable Towns and Cities from UO, in addition to completely new populated areas.
- A supporting cast of characters which were originally based off of real people found within The Mis-adventures.
- Situations, locations, little quirks and inside jokes that are call backs to The Mis-adventures.
- Pre-existing in-game text ranging from documents I've written personally, stories/documents that other real players have written, to books found within the universe of UO.
- The "UO Skill System." In following the central feature of UO, is the skill system. Each character in the game has a specific set of three skills. Each skill has a maximum value of 1000. The higher the skill is the harder it is to gain. All your actions you take in the game have a direct effect on your skills. (The more you cast spells, the higher your magery gets.) All of the UO skills are all independant of Level-ups. While some skills are central to gameplay, many others are optional. You can take as little or as much time as you want to train those skills.
- With the UO Skill System, the game not only supports the battle oriented skills (Magery, Chivalry, Healing, etc...) But also supports some of the crafting skills, all of which you may choose or choose not to train.
CONS:
- Mostly RTP Character Sets.
- Lack of complex Scripts. Almost all features are done with events alone.
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