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>Complete List of Weapons (Detailed)
There are over 350 weapons in Undeniably Sexy: A Thief's Tale. Many of them similar, but over 350 never the less. Each weapon type is unique in one sense or another. Either by the type of damage dealt, by any status effects its victim will recieve, or by a super slayer property. Also, the people that are able to wield each weapon type varies from weapon to weapon.
Note: This is just a list of the standard weapons found in the game. This does not cover rare artifacts, some of which have unique weapon types, and almost all of which have unique properties. It also does not include the practical tools (Scissors, Pickaxes, Lockpicks, Fishing Poles, etc.) that you equip as weapons, but never really want to bring into battle. (Althought you will if you forget to equip something else).
Daggers - Daggers are small, compact, and light. They can be equip by Thieves and Dexers. In addition to your first weapon, the Rusty Dungeon Dagger, Daggers come in each of the 9 ore types (iron, dull copper, shadow iron, copper, bronze, gold, agapite, verite, and valorite). Each of these either has a chance to inflict Confusion, Sleep, or Mute. Other than Sleeping Powder and Confusion Blast Potions, through daggers is the only means you have of dealing these statues ailments to enemies in the game. There are a total of 28 different Daggers.
More Info: Making these properties unique to Chad was done intentionally. And adding these properties which are no where to be found in the universe of Ultima Online was deliberate. Thieves are traditionally not known for their strength. But how to make a main character that's inherently weak? Give him toys to play with. In most RPGs that I've played, Confusion, Sleep, and Mute are available as spells but are hardly used. People would rather deal damage than "waste" a turn. My answer to this was to make it mandatory and slap it on to your main character's weapon. You're always forced to play with Chad, and he's always forced to wield a weapon with these properties. The problem is solved and it adds a little something that isn't found in many RPGs.
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Scythes - Scythes can be equip by Tank Mages and Dexers. Scythes also come in the 9 ore types. They also are imbued with either Hit Fireball, Hit Harm, and Hit Lightning. The damage these weapons deal is either Fire Damage, Cold Damage, or Energy Damage. This is a property unique to Scythes. There are a total of 27 different Scythes.
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Clubs - Clubs can only be equip by Ogres. They are the only ones strong enough to use them. All clubs deal Physical Damage. This is the only weapon that deals Physical Damage. In fact, besides the 8th Circle spell Earthquake, this is the only way to deal Physical Damage in the game. There are only 7 different Clubs.
More Info: There are only 7 different for a lot of reasons. The main one is that there are only 5 different wood types in Ultima Online. But with the game, creatively, there is only so much you can do with a mute character that has no skills. That was a big problem while I was making the game. It was a problem that I didn't know how to fix up until the very end of Act I. I won't spoil it here, but B.E.O. has become one of my favorite characters and how he's used at the end of Act I is something that I think makes Undeniably Sexy unique. (And that's always a good thing.)
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Swords - Swords can be equip by Paladins, Blacksmiths, and Dexers. Swords also come in the 9 ore types. They all also hold 1 of 7 Super Slayer properties (Arachnid, Demon, Elemental, Fey, Repond, Reptile, and Undead). This is straight from Ultima Online and these Super Slayers are unique to Swords. Through the game, you'll eventually be able to craft your own swords with a Blacksmith. Each of those swords is marked with a Maker's Mark. The only difference between swords with Maker's Marks and swords without is the price you're able to sell them (and the price you're force to buy them.) Swords you find in chests or buy from NPCs are worth 10 times as much as their self-crafted counterparts. There are a total of 126 different Swords in the game.
More Info: Finding Swords in chests and as loot is one thing, but I think I also adds something special to the Blacksmithy profession. Whenever you craft a Sword, the Super Slayer type on the sword is random. I think the randomness adds a sense of accomplishment when you craft the one you want. When you craft that last Sword with that last Super Slayer property to complete the set. It's the same sense of accomplishment you get from playing the actual Ultima Online and playing with your smith in game. They're only pixels. It's very strange.
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Krysses - Krysses can be equip by Thieves and Dexers. Krysses also come in the 9 ore types. They also can have 1 or 4 different poisons (Lesser Poison, Poison, Greater Poison, and Deadly Poison) applied to it using the Poison Skill. You apply the poison by going into your menu and selecting the Poison Potion you wish to use. Once a Kryss has poison applied to it, it will now have a chance of inflicting that poison to your enemies and will also now deal Poison Damage. Krysses do not fall as loot from creatures nor found in any chests. Krysses must be crafted by a Blacksmith. Taking into account the different Poison types, there are a total of 45 different Krysses in the game.
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Maces & Cutlasses - Maces can only be equip by Ogres, Paladins, Blacksmiths, and Dexers. Cutlesses can only be equip by Tank Mages, Thug Thieves, and Dexers. Maces and Cutlasses have many unique properties. Accurate, Hit Clumsy, Hit Feeblemind, Hit Weakness, Hit Paralyze, and Hit Curse are all unique to Maces and Cutlasses. You also find Silver versions of each weapon, which gives it an Undead Slayer property. Maces and Cutlasses are only found in Treasure Chests gotten through Fishing. There are a total of 30 different Maces and 30 different Cutlasses.
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Spellbooks - Spellbooks can be equip by Tank Mages and Scribe Mages. Spellbooks hold the magical spells mages use to cast their magic. Spellbooks can hold various magical properties. Craftable Spellbooks comes with INT +5, MR1, and/or LRC 1% - 12%. There are 51 different craftable Spellbooks in the game. All others are artifacts (which can have special properties in addition to INT, MR, and LRC) and must be found while playing the game.
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Wands - Wands may only be equip by Chad Sexington & Special SixtyNyn. Wands are very unique items in the game. They are also very powerful. A charged wand allows its user to cast the spell imbued on it at the cost of zero mana. But after each usage, there is a 20% chance that the wand will lose its charge. There are four Wands in the game: Heal Wand, Greater Heal Wand, Fireball Wand, and Lightning Wand.
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