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1.21: To Slay a Dragon



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>1.21: To Slay a Dragon

Finally. Time to kill the beast, save the day, get the information you need, and get out of this place. But it won't be easy. Especially if you're not prepared. After talking to the Old Man, taking the cart back north, up, and around, riding the middle cart back east, taking the path to the right, and down the ladder, it's time to end this maddness.


>The River

[A] Another anvil & forge and another smattering of potential mining locations all around.
[B] Penny... and she needs saving.
[C] When you're done with the Drake, head on up the ladder and finally collect your 5000 gold pieces. Then go back around to the Old Man and tell him the good news.
[D] When you're done mining and preparing, head into battle.

Additional Information: So it's not a Dragon after all. It's just a Drake, a tough battle for the two of you, but be glad it's only that. The stats for a Drake are nothing to scoff at, but they are of the non-magical variety. (Unlike their Dragon cousins.)

Remember: You just picked up a Clockwork Assembly from inside the Old Man's House. If you're having trouble with the Drake and if you have the Tinker Skill, there's no shame in crafting one for this battle.

Strategy: You should be able to Heal inbetween its attacks, but you can never be too sure. With 250 HP, it'll take many turns to take it down. It's time to take out all the toys that you've gathered along the way. Lesser Explosion Potions and Harm Scrolls if you have any. Try poisoning it as soon as possible, either with a poisonous shuriken or a poisoning kryss.


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