Episode 0357: Hello, old friends
I see that, even though many of us have moved on, the boards still have flickers of life left in them. Work was slow this evening, and left me much time to ponder,
and I thought back to the times of old. I realize that if I could do it all over, differently...... I wouldn't change a thing, but I would have taken a lot more
But sadly, I've come to the very depressing realization that regardless of what's to come in the next generation of gaming, we will never get back UO, or indeed a
world like UO, again. The world has turned into a place where PvP, grinding, and rainbow graphics are top priority, and where creating your own tale no longer exists.
The world of UO is the only one I've found, in which the only limits a person has, is the limit of their imagination. The only one in which the word "impossible"
is a matter of opinion.
So the other day, I sent an e-mail to Mesanna. I've not poked my head around the UO realm for a good year, but I was asking for a job reference, specifically
stating my ability to find loopholes around game security systems, and systems people create within games.(all working within the mechanics of the game of course)
Which brings me to the main thought I'd meant to post here in the first place. (I apologize in advance for all the ADHD rambling I've done thus far.) What if I
were to receive a reply from Mesanna, (know in advance that the Dev team really doesn't like me) and she asked me, "Why should we do anything for you?"
Because in the future, someone, somewhere will ask you. "Why should I play your game?" You will answer because this is the only game in existence anymore, where
you make your own story. Where everything you do can and does affect everyone else, be it positively or negatively. You won't tell them well, you can train
skills, farm gold, and eventually, become the owner of your own house. Maybe you'll even have a house full of rares that you can turn into a museum. No, you
won't tell them that. You will tell them the story of the thief Hoodwink. How he managed to accomplish what everyone else deemed impossible. How he would try
to include everyone in the story, so long as they wanted to be a part. All you can see is that one item was stolen from a single player in a dramatic fashion.
A player who was more concerned with the "real life value" of the item is not a player. The real players, were everyone who wanted to become a part of the story.
The unsung heroes who's stories went untold, because they didn't record their journey.
The fence named Useless Merch, who went from a kid who liked selling rares, to a player who worked within the shadows, buying up all stolen goods from a band of
thieves at a discounted price, and making a profit selling them back to the very player's we liberated them from.
You'll never know of the thief Lemmiwinks, who was inspired to become a thief via listening to my tales in teamspeak, and made a town crier character simply so
he could have an announcer every time he got a big steal.
You won't know of Ty Coon, the assistant of a shard-famous auction house owner, who granted me access to said auction house owner's guild at my leisure during
my entire time on Hoodwink.
You won't know of the disgruntled best friend named Siegfried, who paid me to make Yible look like a scumbag to Mr. Nice, so Siegfried and Mr. Nice could become
best friends once more.
You won't hear of Ulath Trollbane, who, upon insulting me in front of a wide audience, was warned that he was next. 3 minutes later I was in his guild, and managed
to liberate all his rares before he even took notice. I never again saw him in game. One can only assume he made a thief.
In the ten years or so that I played, during the time that I only was on Hoodwink, I saw more people making thieves than any other time in history, all eager to
learn, play, train, and make their own story. People inspired by greed, adventure, or maybe, just inspired by the off-chance that something could go right, but
if it went wrong it would be that much more exciting. Who I am, what I represented, and what we as a thieving community represented was and is what is left of
the last players on UO. Those who play for more than just to bank sit or get rich, those who play to live out the adventure and the story that ultima was always
supposed to be.... and the good times that came with it.